I still fricking object to the idea that bigger ships should have a slower AB speed than small ships.Ĭonsider it this way: A higher AB speed for big ships, but a very slow accelleration would be more beneficial in terms of game balance. Imagine yourself in a Starfarer and you have a full crew, but no escort. You decide to take a safe route but still get jumped by pirates. Help is still five minutes away.Īnd you can't ever try to survive the ambush long enough to escape. What I want is the same idea as the Antelope vs Cheetah chase in the animal kingdom. The Cheetah can only chase for so long before it tires out. NOw let's say a Starfarer has 850 M/S AFB speed, but the acceleration from 85 to 850 m/s takes three minutes. That means, when your Starfarer is yanked out of Quantum Drive by an EMP blast, you've got a little over three minutes to maintain constant acceleration (not accounting for the occasional EMP and sucker punch hits that would extend that time) in order to gain enough ground on the pirates before you can safely jump out of the immediate vicinity. There's no tension for either side, it's just gonna be: The way it is now, large ships will get constantly swarmed from the point of contact all the way to when it's disabled, which makes the entire encounter just extremely unpleasing for both sides. Starfarer Captain: "Welp, everybody start prepping for shipboard combat, we're fucked." Pirate Captain: "Welp, we got this one in the bag. Now imagine yourself in a Starfarer that's currently running away from an ambush, and the pirates are hot on your heels, pelting SuckerPunch hits off your engine nacelles (causing them to flash in and out), and you see your acceleration dipping and peaking from all the electrical interference, and you're worried all that stress is going to blow a circuit breaker and knock you dead in the water. And your engineer in the back is having an aneurysm as he runs all over the place trying to keep the ship running. Then finally, the hits die off and you realize you're clear of most of their hits. Then all the missile alarms start screaming. You see eight size 3 missiles coming straight for your ass, and you pray your shields regenerate just in time to let you QD. They do, and you start the Quantum Drive. Time and space around you begins to bend.and just as the missiles detonate, you're launched into the sweet embrace of "YES! FUCK YOU GOD, NOT TODAY BITCH!"Īnd you've got a hefty repair bill to boot, and your engineer is about ready to turn in his resignation because of your risk-taking nearly causing a heart attack. Atv Flash Black 2.6.But you mollify him by offering to buy him a crate of scotch with the day's profits. You'll also see that this cheat sheet also on how to run SQL Queries programmatically, how to save your data to. This PySpark SQL cheat sheet covers the basics of working with the Apache Spark DataFrames in Python: from initializing the SparkSession to creating DataFrames, inspecting the data, handling duplicate values, querying, adding, updating or removing columns, grouping, filtering or sorting data. You can trigger the formatter in the following ways: Single cells. These tools reduce the effort to keep your code formatted and help to enforce the same coding standards across your notebooks. Databricks provides tools that allow you to format SQL code in notebook cells quickly and easily. You'll also see that topics such as repartitioning, iterating, merging, saving your data. This PySpark cheat sheet covers the basics, from initializing Spark and loading your data, to retrieving RDD information, sorting, filtering and sampling your data. It also contains articles on creating data visualizations, sharing visualizations as dashboards. This section describes how to manage and use notebooks. A notebook is a web-based interface to a document that contains runnable code, visualizations, and narrative text. Databricks Workspace guide Workspace user guide Notebooks Notebooks. You signed in with another tab or window.
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